Thursday, September 12, 2013

CHECK THE LIST


Sorry to post this,

Just feel free to see my low quality video...

here, you can download directly from here my musics and songs :

http://www.freewaremp3.com/search/sandy-frits-di-setiap-janjiku

Sunday, February 6, 2011


Two New Monster Hunter Portable 3rd Bundles Announced

01/07/2011 Written by Paulmichael Contreras
To say Monster Hunter Portable 3rd has been rather successful would be an understatement. The game has been a runaway success, and, perhaps in celebration, Sony and Capcom have collaborated to produce two more themed PSP bundles.
Seen on the Capcom Unity blog, which is churning out news in honor of the CES show, there are two new bundles going on sale soon. Above is a bundle that focuses on the “Tigrex” character, with a red and black-colored PSP. In the rest of the gallery below you can also see the other bundle, which focuses on the “Jinogua” character and comes with a white and blue PSP. Both bundles of course come with a copy of the game as well as a themed cleaning cloth. They will also be exclusive to Japan, selling for ¥19,800 (~$237 USD), and will be available for purchase beginning on February 10th.

MONSTER HUNTER PORTABLE 3rd

Monster Hunter Portable 3rd - PSP [import review]

Monster Hunter Portable 3rd - PSP [import review]Released in Japan just last month, Capcom's latest entry in its incredibly popular Monster Hunter series has already racked up more than three million sales.
It's a cultural phenomenon quite unlike anything we have experienced in the West - adults take sick days from work and kids bunk off school just so they can queue up to get their hands on the game come launch day.
It is so popular that a vast range of merchandise has cropped up - and it's not limited to the usual array of mugs, T-shirts and keyrings.
Monster Hunter-themed noodles, pizzas, ice cream and drinks are available, a beach side cafe dedicated to serving up Monster Hunter meals was opened in Kamakura, Tokyo, while a spa resort in the Nagano region recently held an event to celebrate the series.
Despite this huge success, the games have never really flourished in the West. Sales of last year's magnificent Monster Hunter Tri on Wii were healthy enough, but the PSP games have consistently struggled to get off the ground. It's a great shame, as previous PSP game Monster Hunter Freedom Unite is one of the best games on the system.
The premise behind the game is simple: the player takes on a series of quests to slay wild creatures and then uses their remains to craft elaborate stat-boosting armour and forge a huge selection of incredible looking weapons.
This kill, gather and create element is at the core of what makes the game special and farming monsters to get a rare drop takes dedication and a great deal of perseverance. But the effort is worth it, as the rewards and sense of satisfaction Monster Hunter grants the player when a hulking beast hits the floor is quite unlike anything else.
Monster2.jpg
Portable 3rd confidently swaggers along this well worn path, but Capcom have integrated a bunch of new ideas to keep the game fresh. Many of Portable 3rd's creatures and areas have been lifted from Monster Hunter Tri, although that game's underwater sections have been scrapped.
Monsters such as Barroth, Royal Ludroth and Qurupeco make the jump from Wii to PSP, while a bunch of brand new monsters, including cover star Aoashira - a rip-snorting giant blue bear - make their debut.
Visually the game is an absolute treat. From the autumnal feel of your base at Yukumo village to the detailed environments and jaw-dropping monsters, Portable 3rd is the finest looking game on Sony's hand-held.
Combat mechanics are the same as before - as is the control set-up. Many people playing the series on PSP for the first time have been put off by the stodgy controls and flunky camera system. Veterans will feel right at home, though, but those unaccustomed to Monster Hunter's unique set up are advised to practice before getting into any scrapes.
Monster1.jpg
People have always been quick to chastise the series for the inability to lock on to enemies while fighting. This misses the point entirely, as Monster Hunter is a game of skill, with the player having to carefully study each creature's attack pattern before wading into battle. A lock-on option would only serve to dilute the experience, especially as tails can be lopped off and heads can be smashed - each target area determining what items the enemy drops.
One of the biggest changes in Portable 3rd in the starting area of Yukumo village. While all the shops and areas you would expect are present and correct, there are a huge number of changes to make the game more accessible.
Freedom Unite allowed players to team up with a Felyne companion - an addition which helped enormously. Portable 3rd lets the player take two cat companions with them into the heat of battle. Not only that, but it is now possible to craft weapons and armour for them, too, something which adds an enormous amount to the game.
These fur balls not only dish out damage, but with a monster focusing its attention on them, the player can grab a vital few seconds to wolf down an endurance-boosting steak, glug a health potion or sharpen their blade before diving back into the fray.
Monster3.jpg
The village farm has been streamlined and upgraded allowing the player to fish, cook and gather items far quicker than before, while a spa in the north of the village takes the place of Unite's kitchen - a dip in the warm, bubbling waters now grants an array of stat boosts.
Unfortunately, Portable 3rd still doesn't feature full online play - with only ad-hoc multiplayer possible. Yes, you can still use the PlayStation 3's Ad-Hoc Party to take the game online, but it's a frustrating lack of progress for the series.
Portable 3rd is a wonderful addition to the Monster Hunter family, but unfortunately there's little chance of the game making its way to the UK any time soon - a great shame as it's the most accessible version yet.
The language barrier doesn't throw up a huge amount of problems - although I still have to consult online forums from time to time to check out item descriptions -but it certainly helps to know a bit about the series if you are planning on buying Portable 3rd.
For those who can't import the game and fancy giving the series a try, Freedom Unite and Tri are available in the UK. Let's just hope Capcom decide to release this wonderful game in the West in the near future.

Monday, July 5, 2010

Monster Hunter Frontier Online

Monster Hunter Frontier Online Edit entry

Twinkle Gunners2 is a new kind of online 3D fusion game that associates shooting, puzzle, quiz, action, TPS(3rd person shooting game) and many more different game styles. Up to 8 users can work together to defeat the boss before the opponent team. Like MMORPG games the characters can level up, adopt cute pets that develop, and buy 9 different types of items at the shops that changes the character status.






Sword: No matter you are a novice or veteran, you can use this versatile light weapon which changes its power according to the user's mood.
The Sword is a weapon having excellent sense of balance between action and attack. Even the novice will be able to master it within no time. When using it, players can use the shield at the same time. What's more fascinating is that the enhanced Sword can cast secondary effects such as poison and stun, which are all good ways of helping your companions.
Dual Sword: Dual Sword is a super weapon having overwhelming power and capable of initiating devastating attacks, overturning the outcome of the battle.
Throw away the shield, just wield the Dual Sword, a weapon which is derived from the single-hand sword and stresses offense. It's relatively difficult to handle but its rapid and consecutive attacks as well as its Ghost Mode which features drastically increased attack power for a certain period of time, all make it a weapon with unimaginable power.
Great Sword: The heavy weight is not its weakness. Rather, it's a heavy weapon which can exert deadly attacks.
The Great Sword is a huge weapon that is even longer than the height of the player. Although its heavy weight might slow your moves down, the extremely large attack range and the attack power generated by the weight itself are absolutely amazing. It is difficult to handle the great sword since when wielding the great sword, you'll expose your weaknesses to the enemies. And through it can be used to defend against attacks, its sharpness will be reduced after each defense.

Tuesday, June 8, 2010

Monster Hunter Tri(3) Wii




Monster Hunter Tri is the latest in the MH series and the first available on the Wii. This title is huge for the series, it being the first on a console with easy online accessibility in the US. The Hunter series is immensely popular in Japan, and this game is currently the best selling 3rd party Wii title by a large margin. I’ve been familiar with the series’ PSP releases but never actually played any of the entries.
Tri has the player create a customizable avatar and start off hunting in a small fishing village. Your hunter learns of an enormous sea monster named Lagiacrus which is causing earthquakes to the village. Your ultimate goal in the game is to defeat this monstrosity and stop the earthquakes, but there is plenty to do along the way as you developer as a monster hunter. For you see, it is truly a unique skill possessed only by you and every other person who plays this game.
Tri started life as a Wii and PS3 game but the decision was made early in development to axe the PS3 version. Capcom was motivated by the cheaper development cost and the comparably large potential audience for the Wii console, at least when measured next to the amount of PS3’s in homes.
The world of Monster Hunter Tri feels very large, vibrant and full of life, and feels very like a fully realized world. And this is even before you encounter any of the game’s MANY many creatures. I like the cliffs that surround the village and nearby farm with the sea not far in the distance, making you aware even early on that you must venture from the relative safety of the land to conquer the dangerous wildlife which waits below the sea and beyond the horizon.
Tri does not disappoint in its renderings of the various beasts. Every monster from the lowly raptor-like jaggie to the huge sea lion-ish Royal Ludroth is visually distinct and menacing in motion. I found myself anxious just to see what monstrosity the game would throw at me next. The Wii sure treats this creation of a world with visual brilliance. I even find myself pausing during hunts, taking a minute to fully admire the landscape’s beauty.
Tri features a good variety of character customization, everything from facial features to body type. Unfortunately, your creative efforts will be stymied by the fact that the game essentially forces you to cover your character in armor and various defensive means. I still had fun picking totally random attributes and designs for each design area and seeing the result. My character ended up looking generic, so I didn’t miss seeing his face at all.
Unfortunately the Wii’s weakness does rear its ugly head in the music department. Aside from a rousing flourish that plays shortly after you depart from the village and head over the horizon, the music is bland most of the time. It also seems to be ambient quite often, focusing more on environmental sounds and the ever-present roars of the various monsters you will encounter. I don’t understand why more music couldn’t have been used because what is here is rather excellent. Sure the game has great presence through its sound effects, but that really isn’t enough to fully realize the world to me. Boss battles have the kind of music that is epic and really draw players in these epic encounters; it is too bad that similar themed music couldn’t have been used more often.




When it comes to gameplay in the simulation influenced Monster Hunter series, you have your standard health bar and stamina bar, which deals with your running ability and how hungry your character is. Weapons come in various types and work based on timed strikes rather than strict combos. Basically you really have to watch what your targets are doing and find the best times to attack if you want to emerge relatively unscathed.
There is no level up system in this game. Instead you gain new missions via the hunter ranking system. It is via these new missions that you obtain new materials for forging various equipment, both for yourself and as part of other quests. It isn’t as straightforward as it could be, requiring specific hunts in order to level up that the game keeps a secret from you. Sure you will find them eventually by simply doing every quest, but streamlining the process couldn’t have hurt. It would seem that fans of the series consider this system to be a unique quirk of the game; I see it as a flawed design. Not everyone is a fan of doing everything a game has to offer, at least not necessarily the first time you play the game.
The rest of the game is functionally similar to most RPG’s. You buy and sell equipment, don it, and it raises your stats in and out of battle. Money can be earned through these activities and is used to buy the healing materials and various items that address status ailments and other areas that would take too long to address entirely here. You can also forge your own equipment using spoils you collect from defeated monsters. Items found throughout the world also play into the forging system, like ore and metals in mines and also plants found throughout the world.
The gathering method for these items is very neat. Rather than a magical treasure box appearing after felling a monster, the hunter must carve into the carcass’s remains in order to find one of many different possible items. You can do this two times per monster, and the results vary each time, encouraging the player to hunt a set creature in large amounts if you seek specific items.
Because of this system, I found myself oddly not concerned about the grinding aspects; having to run between un-adjacent areas just to get enemies to respawn might sound annoying, but the addictive nature of this system just drew me in, always wanting to see if this was the time that I would get that ONE necessary item.




Monster Hunter Tri is one of the few examples of online on the Wii done right. There are no friend codes or nonsense like that to deal with. You simply tell friends your ID number and then they log into the game and you're off, taking down huge monsters, doing quests, and having fun.
You can choose between City or Arena Mode. In Arena, you fight against certain monsters like the Giant Jaggi or the Querapaco to earn special coins that can be traded in for special armor in the main game. It takes some doing, but if you are determined (and have skilled partners) the repetitiveness of this mode are easily overlooked. The ability to choose several predesigned character setups and weapons is nice too.
City mode is your pretty standard online mode, in which up to 3 other players can join you on quests. All the shops present in single player are here as well, just in a different form. To start questing, you choose quests and fellow players join you via the bulletin board. Once all players head to the bridge, the game begins.
Communication is present via the Wii Speak device, but you can only use it between friends which hurts its overall appeal. USB keyboard serve as a great alternative and I not wanting to spring for 20 dollar accessory I wouldn't use much, I found the keyboard very capable, but I was wishing for a wireless one. I applaud Tri for having such a user-friendly online system, and this comes from someone who doesn't really play online a lot.
Challenge in this game is somewhat inconsistent. While it is pretty hard to die early on due to the lack of challenging monsters, failing to understand the game’s intricacies can be deadly. A lot of the larger monsters require you to do a lot more than just hack and slash at them for success. You have to study their attack patterns, watching for the best opportunities to attack.
If you are even slightly wrong about such times, you'll find yourself on the ground quickly. Because patience goes part and parcel with such strategies, this game might be tedious to fans of faster paced action games. To others it will come across as a fine chess match, in which the player constantly looks for the enemy to slip up and punish them accordingly. It's really satisfying when such moments come together.
Replay value is potentially vast with the ability to create various characters and armor and engage in quests mostly at your discretion. However this is perhaps the area most affected by your overall feelings toward the game. Replay value is largely subjective in these types of games, due to the open-ended nature.
Monster Hunter Tri does enough things right to position itself as a great console game. Tri has a lot of fun packed in a system that is daunting but rewards perseverance. While the hunting of monsters may seem like a classic video game occupation, Tri has plenty of fresh takes on this for many a curious gamer.

Thursday, April 29, 2010

"PAPER PLANES"

This is the way i move from,when i feel guilty on you,and when i know and understand whom you are,let us see a wonderful day where i flying arround you,when you throw me up with your beauty hands,but i think i have to get stronger still to handle your power on me,because i'm just a weak "paper planes"

"PAPER PLANES"

Tuesday, March 2, 2010

Description
Naruto Shippuden: Ultimate Ninja Heroes 3 puts players' fighting spirits to the test with intense and frantic battles while using one of more than 50 characters. New characters include Young Kakashi and Obito Uchiha from the Naruto Shippuden special, Kakashi Chronicles. For the first time in the series' history, Naruto Shippuden: Ultimate Ninja Heroes 3 expands upon the series' trademark fighting engine and updates it for four-player brawls. Team up with a partner to unleash a devastatingly powerful Jutsu team attack on opponents, or interrupt an enemy's Ultimate Jutsu to help or hinder another player.

UPDATE from: http://www.gamefaqs.com

Monster Hunter Freedom Unite: Monster Weakness Guide by TheMagician42
Version 3.0, Last Updated 2009-08-04 View/Download Original File
Hosted by GameFAQs
Return to Monster Hunter Freedom Unite (PSP) FAQs & Guides

Liked this FAQ? Click here to recommend this item to other users.

-----------------------------------------------------------
Ariana's Monster Weakness Guide
===========================================================

Version 3.0
Only GameFAQs is allowed to host this guide.
USE Crtl+F to find your monster!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here’s the format:

MONSTER NAME - (duh!)
Weak Spot: - which spot of the monster is weakest (Take that!)
Element Weakness: - which element is best to use (Element ewww...)
Element vs. Raw: - (explained below)
Shock: - can be shock trapped? (ZApp!)
Pitfall: - can be pitfall trapped? (Geronimo!)
Flash: - can be flashed? (ooh I can't see ~.~)
Sonic: - can be soniced? when? (ow my freaking ears!)
Paralyze: - how long per paralyze? (Bzzztt)
Poison: - How much damage per poisoning? (Arsenic)
Sleep: - susceptible to sleep? (Yawwwn sleepy)
Signal for Capture: - monsters tell for capture (take me home with you!)
Shiny: - how to make the monster drop shinies (Ohhhh Shiny!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Element vs Raw is how effective the weak element is compared to raw.
All values have been tested thoroughly.
For example, 1 point of element is only as effective as 0.47 points
of raw for Kut-ku. So raw is more than twice as effective against
Ku-ku than Water.

So please enjoy my guide! It's your one-stop shop for monster info.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
____________________________________________________________

YIAN KUT-KU (red + blue)
____________________________________________________________
Weak Spot: Cut: Wing, Impact: Head
Element Weakness: Water
Element vs. Raw: 1 element = 0.47 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: YES
Paralyze: YES, 10 seconds (15 seconds for blue)
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Ears fold back
Shiny: Throw a sonic bomb or crag shot it
____________________________________________________________

YIAN GARUGA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Water
Element vs. Raw: 1 element = 1.1 raw
Shock: YES
Pitfall: Yes, but Garuga must be flashed first
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: NO
Sleep: YES
Signal for Capture: Limps
Shiny: Pitfall it
____________________________________________________________

HYPNOC -or- HYPNOCATRICE
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.36 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Back feathers lay flat. Limps
Shiny: Put it to sleep
____________________________________________________________

CEPHADROME
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.19 raw
Shock: YES, 2x duration
Pitfall: NO
Flash: NO
Sonic: YES, while in sand
Paralyze: YES, 15 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Fin folds down
Shiny: Sonic it out of the sand
____________________________________________________________

GYPCEROS (regular + purple)
____________________________________________________________
Weak Spot: Cut: Tail, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.62 raw
Shock: NO
Pitfall: YES
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Sometimes when it awakes from fake death
____________________________________________________________

RATHALOS
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.70 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Stagger or flash while in air. Wake it up
____________________________________________________________

AZURE RATHALOS
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.44 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 360 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Stagger of flash while in air. Wake it up
____________________________________________________________

SILVER RATHALOS
____________________________________________________________
Weak Spot: Cut: Wing, Impact: Wing
Element Weakness: Thunder -or- Water
Element vs. Raw: 1 element = 0.54 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 420 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Stagger or flash while in air. Wake it up
____________________________________________________________

RATHIAN
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.45 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Gets trapped


____________________________________________________________



PINK RATHIAN
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.45 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 360 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Gets trapped
____________________________________________________________

GOLD RATHIAN
____________________________________________________________
Weak Spot: Cut: Wing, Impact: Wing
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.54 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 360 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Gets trapped
____________________________________________________________

KHEZU
____________________________________________________________
Weak Spot: Cut: Neck, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.70 raw
Shock: YES
Pitfall: YES
Flash: NO
Sonic: NO
Paralyze: YES, 5 seconds
Poison: YES, 60 HP total
Sleep: YES
Signal for Capture: Stops moving completely
Shiny: Will drop one in saliva when hanging from ceiling
____________________________________________________________

RED KHEZU
____________________________________________________________
Weak Spot: Cut: Neck, Impact: Head
Element Weakness: Water
Element vs. Raw: 1 element = 0.70 raw
Shock: YES
Pitfall: YES
Flash: NO
Sonic: NO
Paralyze: YES, 5 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Stops moving completely
Shiny: Will drop one in saliva when hanging from ceiling
____________________________________________________________

BASARIOS
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach; 3x damage when broken
Element Weakness: Water -or- Dragon
Element vs. Raw: 1 element = 0.70 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Disturb it when it's pretending to be a rock
____________________________________________________________

GRAVIOS
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach; 3x damage when broken
Element Weakness: Water -or- Dragon
Element vs. Raw: 1 element = 0.86 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Wake it up from sleeping
____________________________________________________________

BLACK GRAVIOS
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach; 3x damage when broken
Element Weakness: Water
Element vs. Raw: 1 element = 1.12 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: YES, 480 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Wake it up from sleeping
____________________________________________________________

MONOBLOS (regular + white)
____________________________________________________________
Weak Spot: Cut: Tail, Impact: Neck
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.53 raw
Shock: YES
Pitfall: NO
Flash: YES
Sonic: YES, when underground and NOT in rage
Paralyze: YES, 15 seconds
Poison: YES, 240 HP total (360 HP for white)
Sleep: YES
Signal for Capture: 1 hit puts it in rage, Limps
Shiny: Gets its horn stuck in the wall
____________________________________________________________

DIABLOS (regular + black)
____________________________________________________________
Weak Spot: Cut: Tail, Impact: Neck
Element Weakness: Ice
Element vs. Raw: 1 element = 0.53 raw
Shock: YES
Pitfall: NO
Flash: YES
Sonic: YES, when underground and NOT in rage
Paralyze: YES, 15 seconds
Poison: YES, 240 HP total (360 HP for black)
Sleep: YES
Signal for Capture: 1 hit puts it in rage, Limps
Shiny: Gets its horn(s) stuck in wall
____________________________________________________________

PLESIOTH (regular + green)
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach
Element Weakness: Thunder -or- Fire
Element vs. Raw: 1 element = 0.56 raw
Shock: YES, 2x duration
Pitfall: YES
Flash: NO
Sonic: YES, when in water, will put into rage
Paralyze: YES, 10 seconds
Poison: YES, 120 HP total (360 HP for Green)
Sleep: YES
Signal for Capture: Fins and back and head lay down
Shiny: Fish it out of the water with a Frog
____________________________________________________________

VOLGANOS -or- LAVASIOTH
____________________________________________________________
Weak Spot: All spots nearly equal
Element Weakness: Water
Element vs. Raw: 1 element = 0.66 raw
Shock: YES, 2x duration
Pitfall: YES
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 100 HP total
Sleep: YES
Signal for Capture: The glossy coating on it’s body goes away
Shiny: Knock it out
____________________________________________________________

CONGALALA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.43 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES
Sleep: YES, 240 HP total
Signal for Capture: Looks around and sniffs, then retreats to sleeping area.
Shiny: Break its tail while its holding mushroom/bone/ore
____________________________________________________________

GREEN CONGALALA -or- EMERALD CONGALALA
____________________________________________________________
Weak Spot: Cut: Body, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.59 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Looks around and sniffs, then retreats to sleeping area.
Shiny: Break its tail while its holding mushroom/bone/ore
____________________________________________________________

BLANGONGA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.38 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Let it finish eating without seeing you
(You need Fire to break the fangs)
____________________________________________________________

BROWN BLANGONGA -or- COPPER BLANGONGA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.46 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Let it finish eating without seeing you
(You need Ice to break the fangs)
____________________________________________________________

DAIMYO HERMITAUR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.54 raw
Shock: YES
Pitfall: NO
Flash: NO
Sonic: YES, when it guards
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Breathes hard and foams purple bubbles
Shiny: Let it finish eating
(You need Impact to break the shell)
____________________________________________________________

PURPLE DAIMYO HERMITAUR -or- PLUM DAIMYO HERMITAUR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.60 raw
Shock: YES
Pitfall: NO
Flash: NO
Sonic: YES, when it guards
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Breathes hard and foams purple bubbles
Shiny: Let it finish eatin
(You need Impact to break the shell)
____________________________________________________________

SHOGUN CEANATAUR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.66 raw
Shock: YES
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Breathes hard
Shiny: Track it down while it's getting a new shell
(Once you break a claw it stays in rage for the rest of the battle)
____________________________________________________________

RED SHOGUN CEANATAUR -or- TERRA SHOGUN CEANATAUR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.66 raw
Shock: YES
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Breathes hard and foams purple bubbles
Shiny: Track it down while it's getting a new shell
(Once you break a claw it stays in rage for the rest of the battle)
____________________________________________________________

TIGREX
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.52 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: 1 hit puts it in rage, Limps
Shiny: Gets its teeth stuck in the wall
____________________________________________________________

NARUGA KARUGA -or- NARGACUGA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire -or- Thunder
Element vs. Raw: 1 element = 0.72 raw
Shock: YES
Pitfall: YES, must be enraged
Flash: YES
Sonic: YES, when it’s in prowler stance; will put into rage
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: 1 hit puts it in rage, Limps
Shiny: Sonic it while in prowler stance
____________________________________________________________

RAJANG
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.40 raw
Shock: YES
Pitfall: YES, must be gold without sparks
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: none
____________________________________________________________

KIRIN
____________________________________________________________
Weak Spot: Cut: Horn, Impact: Horn
Element Weakness: Fire or Water
Element vs. Raw: 1 element = 0.09 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: NO
Poison: YES, 60 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

AKANTOR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.74 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

UCAMULBAS -or- UKANLOS
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.68 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

KUSHALA DAORA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon -or- Thunder
Element vs. Raw: 1 element = 0.70 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: NO
Paralyze: YES, 20 seconds
Poison: YES, 288 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: When it enters rage or reactivates wind shield
____________________________________________________________

CHAMELEOS
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire -or- Dragon
Element vs. Raw: 1 element = 0.82 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: YES, when invisible and aware
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: Sonic it successfully
____________________________________________________________

LUNASTRA + TEOSTRA
____________________________________________________________
Weak Spot: Cut: Head/Neck, Impact: Head/Neck/Stomach
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.73 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: YES, 300 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: When they scream and reactivate the fire aura
(You need at least 1 point of Dragon dealt to the horn to be able to break it)
____________________________________________________________

LAO SHAN LUNG (red + blue)
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach
Element Weakness: Dragon -or - Fire
Element vs. Raw: 1 element = 0.62 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: NO
Poison: NO
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

SHEN GAOREN
____________________________________________________________
Weak Spot: Cut: Inside Shell, Impact: Inside Shell
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.73 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: NO
Poison: NO
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

YAMA TSUKAMI
____________________________________________________________
Weak Spot: Cut: Mouth, Impact: Mouth
Element Weakness: Dragon -or - Ice
Element vs. Raw: 1 element = 0.47 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: NO
Poison: NO
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: Throw tranq bombs during vortex attack to make fall
____________________________________________________________

FATALIS
____________________________________________________________
Weak Spot: Cut: Face, Impact: Face
Element Weakness: Dragon -or - Fire
Element vs. Raw: 1 element = 0.91 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

CRIMSON FATALIS
____________________________________________________________
Weak Spot: Cut: Face, Impact: Face
Element Weakness: Dragon -or - Fire
Element vs. Raw: 1 element = 1.16 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

WHITE FATALIS
____________________________________________________________
Weak Spot: Cut: Face, Impact: Face
Element Weakness: Dragon -or - Fire
Element vs. Raw: 1 element = 0.91 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: none


Monster Hunter Freedom Unite: Monster Weakness Guide by TheMagician42
Version 3.0, Last Updated 2009-08-04 View/Download Original File
Hosted by GameFAQs
Return to Monster Hunter Freedom Unite (PSP) FAQs & Guides

Wednesday, February 17, 2010

PSP "GO" (brand new product of PSP)

PSP®go system
It's go Time.
Available Colors

Available Colors

Technical Specifications Learn More about this PSP®go
system Warranty Limited Warranty for PSP®go systems, peripherals, and software
$249.99 MSRP
Get QuickStart Guide

Introducing the smallest and mightiest PSP® system yet. Download rich, immersive digital gaming or the best movies and TV shows saved directly to the ample 16GB hard drive. Browse the incredibly deep lineup of PSP® gaming and movie content on the PlayStation®Network. Use built-in Bluetooth support to connect a wireless headset and utilize Skype to talk with friends. But best of all, show off your content via the ultra-crisp 3.8 inch LCD screen on the most portable PSP® system yet.
It's go Time

* Ultra-portable design
* The PSP®go is the most portable gaming system available
* 43% smaller than the original PSP® and no discs to carry
* 16 GB of Flash Memory provides plenty of space for games, movies, TV shows, photos and much more
* Sleek, slide screen design easily fits into your pocket

The PlayStation®Network is the place to download your favorite content and bring anywhere

* Comics, PSone Classics, Movie and TV Shows and of course tons of popular games and hit franchises
* Over 225 titles full game downloads and over 16,000 pieces of content available from the PlayStation®Store with much more to come
* Robust gameplay and crisp graphics that are only possible on the PSP®go system

Bluetooth® Enabled

* Full multimedia capabilities including music, photos, videos, internet browsing, Skype™, internet radio and many more

The PSP®go system includes:

* PSP®go system (Piano Black, Pearl White)
* AC Adaptor
* USB Cable
* Media Go software
* Rock Band Unplugged™ Lite voucher

Premium Peripherals for the PSP®go

Purchase the new PSP®go system with the PlayStation® Card and get a $50 card credit
Learn more


PSP®go system, PlayStation®3 system or PC, USB cable (included) and PlayStation®Network registration are required for download. User responsible for all applicable Internet fees.

"PlayStation", "PS" Family Logo, and "PSP" are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. Everywhere Just Got Better is a trademark of Sony Computer Entertainment America Inc.
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PSP "GO"

PSP "GO"

PSP “GO”

New PSP has been made by SONY's company,as we know the function is mainly to play
the games on it. We need to know that PSP “GO” is not the same like the formed PSP
such as: PSP (slim and bright or slim and lite types), PSP(classics/Bold),or PSP 3000.
formed PSP need to upgrade the firmware every moment its have the latest version.
PSP “GO” doesn't need to upgrade the version because SONY makes this product
mainly to read all the firmware version.
Do I need to buy this products....??
My answer is yes,why??because this is the new types with new capabilities and better than
the formed PSP.
Is it hard to buy?is it expensive or cheap?
This is the main things that gamer or buyer always prepare before buy all products
okay, for more information you can see the cost prices from http://www.bursagame.com or http://www.butikgames.net.
Comment:
-Later i'll build the Boutique for pictures including the pictures cost and the articles of the pictures
-Other programmes I use is from turbo C/C++ (programming language)
-Buzz me by using shoutmix chat room. Thanks