Monday, July 5, 2010

Monster Hunter Frontier Online

Monster Hunter Frontier Online Edit entry

Twinkle Gunners2 is a new kind of online 3D fusion game that associates shooting, puzzle, quiz, action, TPS(3rd person shooting game) and many more different game styles. Up to 8 users can work together to defeat the boss before the opponent team. Like MMORPG games the characters can level up, adopt cute pets that develop, and buy 9 different types of items at the shops that changes the character status.






Sword: No matter you are a novice or veteran, you can use this versatile light weapon which changes its power according to the user's mood.
The Sword is a weapon having excellent sense of balance between action and attack. Even the novice will be able to master it within no time. When using it, players can use the shield at the same time. What's more fascinating is that the enhanced Sword can cast secondary effects such as poison and stun, which are all good ways of helping your companions.
Dual Sword: Dual Sword is a super weapon having overwhelming power and capable of initiating devastating attacks, overturning the outcome of the battle.
Throw away the shield, just wield the Dual Sword, a weapon which is derived from the single-hand sword and stresses offense. It's relatively difficult to handle but its rapid and consecutive attacks as well as its Ghost Mode which features drastically increased attack power for a certain period of time, all make it a weapon with unimaginable power.
Great Sword: The heavy weight is not its weakness. Rather, it's a heavy weapon which can exert deadly attacks.
The Great Sword is a huge weapon that is even longer than the height of the player. Although its heavy weight might slow your moves down, the extremely large attack range and the attack power generated by the weight itself are absolutely amazing. It is difficult to handle the great sword since when wielding the great sword, you'll expose your weaknesses to the enemies. And through it can be used to defend against attacks, its sharpness will be reduced after each defense.

Tuesday, June 8, 2010

Monster Hunter Tri(3) Wii




Monster Hunter Tri is the latest in the MH series and the first available on the Wii. This title is huge for the series, it being the first on a console with easy online accessibility in the US. The Hunter series is immensely popular in Japan, and this game is currently the best selling 3rd party Wii title by a large margin. I’ve been familiar with the series’ PSP releases but never actually played any of the entries.
Tri has the player create a customizable avatar and start off hunting in a small fishing village. Your hunter learns of an enormous sea monster named Lagiacrus which is causing earthquakes to the village. Your ultimate goal in the game is to defeat this monstrosity and stop the earthquakes, but there is plenty to do along the way as you developer as a monster hunter. For you see, it is truly a unique skill possessed only by you and every other person who plays this game.
Tri started life as a Wii and PS3 game but the decision was made early in development to axe the PS3 version. Capcom was motivated by the cheaper development cost and the comparably large potential audience for the Wii console, at least when measured next to the amount of PS3’s in homes.
The world of Monster Hunter Tri feels very large, vibrant and full of life, and feels very like a fully realized world. And this is even before you encounter any of the game’s MANY many creatures. I like the cliffs that surround the village and nearby farm with the sea not far in the distance, making you aware even early on that you must venture from the relative safety of the land to conquer the dangerous wildlife which waits below the sea and beyond the horizon.
Tri does not disappoint in its renderings of the various beasts. Every monster from the lowly raptor-like jaggie to the huge sea lion-ish Royal Ludroth is visually distinct and menacing in motion. I found myself anxious just to see what monstrosity the game would throw at me next. The Wii sure treats this creation of a world with visual brilliance. I even find myself pausing during hunts, taking a minute to fully admire the landscape’s beauty.
Tri features a good variety of character customization, everything from facial features to body type. Unfortunately, your creative efforts will be stymied by the fact that the game essentially forces you to cover your character in armor and various defensive means. I still had fun picking totally random attributes and designs for each design area and seeing the result. My character ended up looking generic, so I didn’t miss seeing his face at all.
Unfortunately the Wii’s weakness does rear its ugly head in the music department. Aside from a rousing flourish that plays shortly after you depart from the village and head over the horizon, the music is bland most of the time. It also seems to be ambient quite often, focusing more on environmental sounds and the ever-present roars of the various monsters you will encounter. I don’t understand why more music couldn’t have been used because what is here is rather excellent. Sure the game has great presence through its sound effects, but that really isn’t enough to fully realize the world to me. Boss battles have the kind of music that is epic and really draw players in these epic encounters; it is too bad that similar themed music couldn’t have been used more often.




When it comes to gameplay in the simulation influenced Monster Hunter series, you have your standard health bar and stamina bar, which deals with your running ability and how hungry your character is. Weapons come in various types and work based on timed strikes rather than strict combos. Basically you really have to watch what your targets are doing and find the best times to attack if you want to emerge relatively unscathed.
There is no level up system in this game. Instead you gain new missions via the hunter ranking system. It is via these new missions that you obtain new materials for forging various equipment, both for yourself and as part of other quests. It isn’t as straightforward as it could be, requiring specific hunts in order to level up that the game keeps a secret from you. Sure you will find them eventually by simply doing every quest, but streamlining the process couldn’t have hurt. It would seem that fans of the series consider this system to be a unique quirk of the game; I see it as a flawed design. Not everyone is a fan of doing everything a game has to offer, at least not necessarily the first time you play the game.
The rest of the game is functionally similar to most RPG’s. You buy and sell equipment, don it, and it raises your stats in and out of battle. Money can be earned through these activities and is used to buy the healing materials and various items that address status ailments and other areas that would take too long to address entirely here. You can also forge your own equipment using spoils you collect from defeated monsters. Items found throughout the world also play into the forging system, like ore and metals in mines and also plants found throughout the world.
The gathering method for these items is very neat. Rather than a magical treasure box appearing after felling a monster, the hunter must carve into the carcass’s remains in order to find one of many different possible items. You can do this two times per monster, and the results vary each time, encouraging the player to hunt a set creature in large amounts if you seek specific items.
Because of this system, I found myself oddly not concerned about the grinding aspects; having to run between un-adjacent areas just to get enemies to respawn might sound annoying, but the addictive nature of this system just drew me in, always wanting to see if this was the time that I would get that ONE necessary item.




Monster Hunter Tri is one of the few examples of online on the Wii done right. There are no friend codes or nonsense like that to deal with. You simply tell friends your ID number and then they log into the game and you're off, taking down huge monsters, doing quests, and having fun.
You can choose between City or Arena Mode. In Arena, you fight against certain monsters like the Giant Jaggi or the Querapaco to earn special coins that can be traded in for special armor in the main game. It takes some doing, but if you are determined (and have skilled partners) the repetitiveness of this mode are easily overlooked. The ability to choose several predesigned character setups and weapons is nice too.
City mode is your pretty standard online mode, in which up to 3 other players can join you on quests. All the shops present in single player are here as well, just in a different form. To start questing, you choose quests and fellow players join you via the bulletin board. Once all players head to the bridge, the game begins.
Communication is present via the Wii Speak device, but you can only use it between friends which hurts its overall appeal. USB keyboard serve as a great alternative and I not wanting to spring for 20 dollar accessory I wouldn't use much, I found the keyboard very capable, but I was wishing for a wireless one. I applaud Tri for having such a user-friendly online system, and this comes from someone who doesn't really play online a lot.
Challenge in this game is somewhat inconsistent. While it is pretty hard to die early on due to the lack of challenging monsters, failing to understand the game’s intricacies can be deadly. A lot of the larger monsters require you to do a lot more than just hack and slash at them for success. You have to study their attack patterns, watching for the best opportunities to attack.
If you are even slightly wrong about such times, you'll find yourself on the ground quickly. Because patience goes part and parcel with such strategies, this game might be tedious to fans of faster paced action games. To others it will come across as a fine chess match, in which the player constantly looks for the enemy to slip up and punish them accordingly. It's really satisfying when such moments come together.
Replay value is potentially vast with the ability to create various characters and armor and engage in quests mostly at your discretion. However this is perhaps the area most affected by your overall feelings toward the game. Replay value is largely subjective in these types of games, due to the open-ended nature.
Monster Hunter Tri does enough things right to position itself as a great console game. Tri has a lot of fun packed in a system that is daunting but rewards perseverance. While the hunting of monsters may seem like a classic video game occupation, Tri has plenty of fresh takes on this for many a curious gamer.

Thursday, April 29, 2010

"PAPER PLANES"

This is the way i move from,when i feel guilty on you,and when i know and understand whom you are,let us see a wonderful day where i flying arround you,when you throw me up with your beauty hands,but i think i have to get stronger still to handle your power on me,because i'm just a weak "paper planes"

"PAPER PLANES"

Tuesday, March 2, 2010

Description
Naruto Shippuden: Ultimate Ninja Heroes 3 puts players' fighting spirits to the test with intense and frantic battles while using one of more than 50 characters. New characters include Young Kakashi and Obito Uchiha from the Naruto Shippuden special, Kakashi Chronicles. For the first time in the series' history, Naruto Shippuden: Ultimate Ninja Heroes 3 expands upon the series' trademark fighting engine and updates it for four-player brawls. Team up with a partner to unleash a devastatingly powerful Jutsu team attack on opponents, or interrupt an enemy's Ultimate Jutsu to help or hinder another player.

UPDATE from: http://www.gamefaqs.com

Monster Hunter Freedom Unite: Monster Weakness Guide by TheMagician42
Version 3.0, Last Updated 2009-08-04 View/Download Original File
Hosted by GameFAQs
Return to Monster Hunter Freedom Unite (PSP) FAQs & Guides

Liked this FAQ? Click here to recommend this item to other users.

-----------------------------------------------------------
Ariana's Monster Weakness Guide
===========================================================

Version 3.0
Only GameFAQs is allowed to host this guide.
USE Crtl+F to find your monster!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here’s the format:

MONSTER NAME - (duh!)
Weak Spot: - which spot of the monster is weakest (Take that!)
Element Weakness: - which element is best to use (Element ewww...)
Element vs. Raw: - (explained below)
Shock: - can be shock trapped? (ZApp!)
Pitfall: - can be pitfall trapped? (Geronimo!)
Flash: - can be flashed? (ooh I can't see ~.~)
Sonic: - can be soniced? when? (ow my freaking ears!)
Paralyze: - how long per paralyze? (Bzzztt)
Poison: - How much damage per poisoning? (Arsenic)
Sleep: - susceptible to sleep? (Yawwwn sleepy)
Signal for Capture: - monsters tell for capture (take me home with you!)
Shiny: - how to make the monster drop shinies (Ohhhh Shiny!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Element vs Raw is how effective the weak element is compared to raw.
All values have been tested thoroughly.
For example, 1 point of element is only as effective as 0.47 points
of raw for Kut-ku. So raw is more than twice as effective against
Ku-ku than Water.

So please enjoy my guide! It's your one-stop shop for monster info.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
____________________________________________________________

YIAN KUT-KU (red + blue)
____________________________________________________________
Weak Spot: Cut: Wing, Impact: Head
Element Weakness: Water
Element vs. Raw: 1 element = 0.47 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: YES
Paralyze: YES, 10 seconds (15 seconds for blue)
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Ears fold back
Shiny: Throw a sonic bomb or crag shot it
____________________________________________________________

YIAN GARUGA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Water
Element vs. Raw: 1 element = 1.1 raw
Shock: YES
Pitfall: Yes, but Garuga must be flashed first
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: NO
Sleep: YES
Signal for Capture: Limps
Shiny: Pitfall it
____________________________________________________________

HYPNOC -or- HYPNOCATRICE
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.36 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Back feathers lay flat. Limps
Shiny: Put it to sleep
____________________________________________________________

CEPHADROME
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.19 raw
Shock: YES, 2x duration
Pitfall: NO
Flash: NO
Sonic: YES, while in sand
Paralyze: YES, 15 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Fin folds down
Shiny: Sonic it out of the sand
____________________________________________________________

GYPCEROS (regular + purple)
____________________________________________________________
Weak Spot: Cut: Tail, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.62 raw
Shock: NO
Pitfall: YES
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Sometimes when it awakes from fake death
____________________________________________________________

RATHALOS
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.70 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Stagger or flash while in air. Wake it up
____________________________________________________________

AZURE RATHALOS
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.44 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 360 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Stagger of flash while in air. Wake it up
____________________________________________________________

SILVER RATHALOS
____________________________________________________________
Weak Spot: Cut: Wing, Impact: Wing
Element Weakness: Thunder -or- Water
Element vs. Raw: 1 element = 0.54 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 420 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Stagger or flash while in air. Wake it up
____________________________________________________________

RATHIAN
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.45 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Gets trapped


____________________________________________________________



PINK RATHIAN
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.45 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 360 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Gets trapped
____________________________________________________________

GOLD RATHIAN
____________________________________________________________
Weak Spot: Cut: Wing, Impact: Wing
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.54 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 360 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Gets trapped
____________________________________________________________

KHEZU
____________________________________________________________
Weak Spot: Cut: Neck, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.70 raw
Shock: YES
Pitfall: YES
Flash: NO
Sonic: NO
Paralyze: YES, 5 seconds
Poison: YES, 60 HP total
Sleep: YES
Signal for Capture: Stops moving completely
Shiny: Will drop one in saliva when hanging from ceiling
____________________________________________________________

RED KHEZU
____________________________________________________________
Weak Spot: Cut: Neck, Impact: Head
Element Weakness: Water
Element vs. Raw: 1 element = 0.70 raw
Shock: YES
Pitfall: YES
Flash: NO
Sonic: NO
Paralyze: YES, 5 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Stops moving completely
Shiny: Will drop one in saliva when hanging from ceiling
____________________________________________________________

BASARIOS
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach; 3x damage when broken
Element Weakness: Water -or- Dragon
Element vs. Raw: 1 element = 0.70 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Disturb it when it's pretending to be a rock
____________________________________________________________

GRAVIOS
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach; 3x damage when broken
Element Weakness: Water -or- Dragon
Element vs. Raw: 1 element = 0.86 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Wake it up from sleeping
____________________________________________________________

BLACK GRAVIOS
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach; 3x damage when broken
Element Weakness: Water
Element vs. Raw: 1 element = 1.12 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: YES, 480 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Wake it up from sleeping
____________________________________________________________

MONOBLOS (regular + white)
____________________________________________________________
Weak Spot: Cut: Tail, Impact: Neck
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.53 raw
Shock: YES
Pitfall: NO
Flash: YES
Sonic: YES, when underground and NOT in rage
Paralyze: YES, 15 seconds
Poison: YES, 240 HP total (360 HP for white)
Sleep: YES
Signal for Capture: 1 hit puts it in rage, Limps
Shiny: Gets its horn stuck in the wall
____________________________________________________________

DIABLOS (regular + black)
____________________________________________________________
Weak Spot: Cut: Tail, Impact: Neck
Element Weakness: Ice
Element vs. Raw: 1 element = 0.53 raw
Shock: YES
Pitfall: NO
Flash: YES
Sonic: YES, when underground and NOT in rage
Paralyze: YES, 15 seconds
Poison: YES, 240 HP total (360 HP for black)
Sleep: YES
Signal for Capture: 1 hit puts it in rage, Limps
Shiny: Gets its horn(s) stuck in wall
____________________________________________________________

PLESIOTH (regular + green)
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach
Element Weakness: Thunder -or- Fire
Element vs. Raw: 1 element = 0.56 raw
Shock: YES, 2x duration
Pitfall: YES
Flash: NO
Sonic: YES, when in water, will put into rage
Paralyze: YES, 10 seconds
Poison: YES, 120 HP total (360 HP for Green)
Sleep: YES
Signal for Capture: Fins and back and head lay down
Shiny: Fish it out of the water with a Frog
____________________________________________________________

VOLGANOS -or- LAVASIOTH
____________________________________________________________
Weak Spot: All spots nearly equal
Element Weakness: Water
Element vs. Raw: 1 element = 0.66 raw
Shock: YES, 2x duration
Pitfall: YES
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 100 HP total
Sleep: YES
Signal for Capture: The glossy coating on it’s body goes away
Shiny: Knock it out
____________________________________________________________

CONGALALA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.43 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES
Sleep: YES, 240 HP total
Signal for Capture: Looks around and sniffs, then retreats to sleeping area.
Shiny: Break its tail while its holding mushroom/bone/ore
____________________________________________________________

GREEN CONGALALA -or- EMERALD CONGALALA
____________________________________________________________
Weak Spot: Cut: Body, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.59 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Looks around and sniffs, then retreats to sleeping area.
Shiny: Break its tail while its holding mushroom/bone/ore
____________________________________________________________

BLANGONGA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.38 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Let it finish eating without seeing you
(You need Fire to break the fangs)
____________________________________________________________

BROWN BLANGONGA -or- COPPER BLANGONGA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.46 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: Let it finish eating without seeing you
(You need Ice to break the fangs)
____________________________________________________________

DAIMYO HERMITAUR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.54 raw
Shock: YES
Pitfall: NO
Flash: NO
Sonic: YES, when it guards
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Breathes hard and foams purple bubbles
Shiny: Let it finish eating
(You need Impact to break the shell)
____________________________________________________________

PURPLE DAIMYO HERMITAUR -or- PLUM DAIMYO HERMITAUR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.60 raw
Shock: YES
Pitfall: NO
Flash: NO
Sonic: YES, when it guards
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Breathes hard and foams purple bubbles
Shiny: Let it finish eatin
(You need Impact to break the shell)
____________________________________________________________

SHOGUN CEANATAUR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.66 raw
Shock: YES
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Breathes hard
Shiny: Track it down while it's getting a new shell
(Once you break a claw it stays in rage for the rest of the battle)
____________________________________________________________

RED SHOGUN CEANATAUR -or- TERRA SHOGUN CEANATAUR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.66 raw
Shock: YES
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Breathes hard and foams purple bubbles
Shiny: Track it down while it's getting a new shell
(Once you break a claw it stays in rage for the rest of the battle)
____________________________________________________________

TIGREX
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Thunder
Element vs. Raw: 1 element = 0.52 raw
Shock: YES
Pitfall: YES
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: 1 hit puts it in rage, Limps
Shiny: Gets its teeth stuck in the wall
____________________________________________________________

NARUGA KARUGA -or- NARGACUGA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire -or- Thunder
Element vs. Raw: 1 element = 0.72 raw
Shock: YES
Pitfall: YES, must be enraged
Flash: YES
Sonic: YES, when it’s in prowler stance; will put into rage
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: 1 hit puts it in rage, Limps
Shiny: Sonic it while in prowler stance
____________________________________________________________

RAJANG
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Ice
Element vs. Raw: 1 element = 0.40 raw
Shock: YES
Pitfall: YES, must be gold without sparks
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Limps
Shiny: none
____________________________________________________________

KIRIN
____________________________________________________________
Weak Spot: Cut: Horn, Impact: Horn
Element Weakness: Fire or Water
Element vs. Raw: 1 element = 0.09 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: NO
Poison: YES, 60 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

AKANTOR
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.74 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

UCAMULBAS -or- UKANLOS
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire
Element vs. Raw: 1 element = 0.68 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

KUSHALA DAORA
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Dragon -or- Thunder
Element vs. Raw: 1 element = 0.70 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: NO
Paralyze: YES, 20 seconds
Poison: YES, 288 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: When it enters rage or reactivates wind shield
____________________________________________________________

CHAMELEOS
____________________________________________________________
Weak Spot: Cut: Head, Impact: Head
Element Weakness: Fire -or- Dragon
Element vs. Raw: 1 element = 0.82 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: YES, when invisible and aware
Paralyze: YES, 10 seconds
Poison: YES, 240 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: Sonic it successfully
____________________________________________________________

LUNASTRA + TEOSTRA
____________________________________________________________
Weak Spot: Cut: Head/Neck, Impact: Head/Neck/Stomach
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.73 raw
Shock: NO
Pitfall: NO
Flash: YES
Sonic: NO
Paralyze: YES, 15 seconds
Poison: YES, 300 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: When they scream and reactivate the fire aura
(You need at least 1 point of Dragon dealt to the horn to be able to break it)
____________________________________________________________

LAO SHAN LUNG (red + blue)
____________________________________________________________
Weak Spot: Cut: Stomach, Impact: Stomach
Element Weakness: Dragon -or - Fire
Element vs. Raw: 1 element = 0.62 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: NO
Poison: NO
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

SHEN GAOREN
____________________________________________________________
Weak Spot: Cut: Inside Shell, Impact: Inside Shell
Element Weakness: Dragon
Element vs. Raw: 1 element = 0.73 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: NO
Poison: NO
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

YAMA TSUKAMI
____________________________________________________________
Weak Spot: Cut: Mouth, Impact: Mouth
Element Weakness: Dragon -or - Ice
Element vs. Raw: 1 element = 0.47 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: NO
Poison: NO
Sleep: NO
Signal for Capture: Cannot be captured
Shiny: Throw tranq bombs during vortex attack to make fall
____________________________________________________________

FATALIS
____________________________________________________________
Weak Spot: Cut: Face, Impact: Face
Element Weakness: Dragon -or - Fire
Element vs. Raw: 1 element = 0.91 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

CRIMSON FATALIS
____________________________________________________________
Weak Spot: Cut: Face, Impact: Face
Element Weakness: Dragon -or - Fire
Element vs. Raw: 1 element = 1.16 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: none
____________________________________________________________

WHITE FATALIS
____________________________________________________________
Weak Spot: Cut: Face, Impact: Face
Element Weakness: Dragon -or - Fire
Element vs. Raw: 1 element = 0.91 raw
Shock: NO
Pitfall: NO
Flash: NO
Sonic: NO
Paralyze: YES, 10 seconds
Poison: YES, 120 HP total
Sleep: YES
Signal for Capture: Cannot be captured
Shiny: none


Monster Hunter Freedom Unite: Monster Weakness Guide by TheMagician42
Version 3.0, Last Updated 2009-08-04 View/Download Original File
Hosted by GameFAQs
Return to Monster Hunter Freedom Unite (PSP) FAQs & Guides

Wednesday, February 17, 2010

PSP "GO" (brand new product of PSP)

PSP®go system
It's go Time.
Available Colors

Available Colors

Technical Specifications Learn More about this PSP®go
system Warranty Limited Warranty for PSP®go systems, peripherals, and software
$249.99 MSRP
Get QuickStart Guide

Introducing the smallest and mightiest PSP® system yet. Download rich, immersive digital gaming or the best movies and TV shows saved directly to the ample 16GB hard drive. Browse the incredibly deep lineup of PSP® gaming and movie content on the PlayStation®Network. Use built-in Bluetooth support to connect a wireless headset and utilize Skype to talk with friends. But best of all, show off your content via the ultra-crisp 3.8 inch LCD screen on the most portable PSP® system yet.
It's go Time

* Ultra-portable design
* The PSP®go is the most portable gaming system available
* 43% smaller than the original PSP® and no discs to carry
* 16 GB of Flash Memory provides plenty of space for games, movies, TV shows, photos and much more
* Sleek, slide screen design easily fits into your pocket

The PlayStation®Network is the place to download your favorite content and bring anywhere

* Comics, PSone Classics, Movie and TV Shows and of course tons of popular games and hit franchises
* Over 225 titles full game downloads and over 16,000 pieces of content available from the PlayStation®Store with much more to come
* Robust gameplay and crisp graphics that are only possible on the PSP®go system

Bluetooth® Enabled

* Full multimedia capabilities including music, photos, videos, internet browsing, Skype™, internet radio and many more

The PSP®go system includes:

* PSP®go system (Piano Black, Pearl White)
* AC Adaptor
* USB Cable
* Media Go software
* Rock Band Unplugged™ Lite voucher

Premium Peripherals for the PSP®go

Purchase the new PSP®go system with the PlayStation® Card and get a $50 card credit
Learn more


PSP®go system, PlayStation®3 system or PC, USB cable (included) and PlayStation®Network registration are required for download. User responsible for all applicable Internet fees.

"PlayStation", "PS" Family Logo, and "PSP" are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. Everywhere Just Got Better is a trademark of Sony Computer Entertainment America Inc.
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PSP "GO"

PSP "GO"

PSP “GO”

New PSP has been made by SONY's company,as we know the function is mainly to play
the games on it. We need to know that PSP “GO” is not the same like the formed PSP
such as: PSP (slim and bright or slim and lite types), PSP(classics/Bold),or PSP 3000.
formed PSP need to upgrade the firmware every moment its have the latest version.
PSP “GO” doesn't need to upgrade the version because SONY makes this product
mainly to read all the firmware version.
Do I need to buy this products....??
My answer is yes,why??because this is the new types with new capabilities and better than
the formed PSP.
Is it hard to buy?is it expensive or cheap?
This is the main things that gamer or buyer always prepare before buy all products
okay, for more information you can see the cost prices from http://www.bursagame.com or http://www.butikgames.net.
Comment:
-Later i'll build the Boutique for pictures including the pictures cost and the articles of the pictures
-Other programmes I use is from turbo C/C++ (programming language)
-Buzz me by using shoutmix chat room. Thanks

Monday, February 15, 2010

Resumes and Covering Letters (Examples and How to make an covering letters structures)

Resumes and Covering Letters
A resume records a person academic and personal achievements and capabilities. It is a document that is updated regularly throughout one's career. People usually customise their resumes to suit specific job application. There is no definite way to set out a resume, but there are some convention to follow.

In addition to a resume, people need to keep a record of their achievement testimonials, awarsd, letter of commendation and references. A well-written and neatly formatted resume will serve as a statement of the job
applicant's value to a prospective employer.

A covering letter accompanies the resume. While the resume records one's achievements and highlights the job applicant's potential, the covering letter persuades the prospective employer to read the resume. A covering letter should highlight the skills and knowledge that are especially suited for the job and convey the applicant's enthusiasm.

Resumes have the following features :

STRUCTURE
* Personal details like name, address and contact numbers are at the top of each page
* section headings, for example, career objective, education, computer competency, work experience, achivements, etc.
* arrangement with plenty of 'white space' on the page
* Consistency in spacing between lines and between paragraphs

LANGUAGE
* The use of action verbs to introduce achievements
* The use of briefd and succinct language - short statements and paragraphs
* The use of bulleted lists

Covering letters have following features:

STRUCTURE

* Sender's address
* Date
* Recipient's name
* Recipient's title
* Recipient's address
* Salutation - 'Dear...' (Use the recipient's name)
* Subject line (Purpose of the letter in bold or capital letters)
* Body of letter
* Complimentary close - 'Yours sincerely'
* sender's signature
* Sender's name
* Enclosure: Resume

LANGUAGE

* The use of normal
* The use of positive language
* The use of persuasive language

WRITING PROCESS
GATHERING INFORMATION
Gather examples of covering letters and effective resumes from books and the internet. You may practise writing in response to an advertisement for job that would interest you in the future.

RESUME
Collect all your result and proofs of achievement from your school years to date. Use photocopies and keep the originals in safe place. Organise these document neatly in a clear plastic folder in chronological order of subject/ topic.

Make a list of your academic and non-academic achievements. Recall and list all the times you have had to lead, make decision, be responsible, take iniative or be part of a team.

If you do not have any work experiance, think of relevant work-like activities such as completing tasks, making decision and working with others in school or during the co-curricular activities.

COVERING LETTER
Write this after you have completed your resume. Decide on a job could practise applying for. Consider what the job would entail. Make a list of the tasks you would have to perform and the skills needed for the job. Think of the personal qualities that wouls be required for that job.

Look through your resume and make a list of three or four attributes you can highlight to persuade the potential employer that you would be suitable for the job.

ORGANISING YOUR MATERIAL

Set out information for your resume under the following headings:
* Career objectives
* Education
* Languages
* Work experience
* Achievements
* Personal attributes
* Interest/hobbies

WRITING
Use a word processor to set out both your resume and covering letter. Once your work is saved, you can easily update and change it.

Revising and editing
A completely accurate document is important. You will be judged as disintrested and unworthy of consideration if there are mistakes in your resume or covering letter.

Check your documents throughly for any grammatical, spelling or punctuation mistakes. Your documents need to look organised and easy to read. Use sufficient spacing in your layout.

To guide your revision and editing, ask yourself the following question:
* Have I included all the relevant information about my achievements?
* Is the information accurate?
* Can I prove my statement?
* Is this document laid out in a way that is easy to read with spesific headings, concise statements and bulleted list?
* Is my use of tenses, spelling and punctuation correct?

Sunday, February 7, 2010

Article About Hyborian Adventure:The Age of Conan

Races in Age of Conan
(Hyborians Adventure)

Mengintip Sejarah 3 bangsa dalam Age of Conan

The AQUILONIANS
Aquilonia adalah tempat yang makmur dengan kota-kota megah yang makmur dengan kota-kota megah dan memiliki kebudayaan yang beragam, sehingga kerajaan tersebut dijuluki Flower of the West. Namun karena kerajaan tersebut terjadi sewaktu King Conan 1 naik tahta. Namun karena kerajaan ini terbentuk dari penguasaan beberapa wilayah maka meski nampak makmur, pertentangan kultur dan resiko pemberontakan dapat terjadi sewaktu-waktu di antara penduduknya. Bermain sebagai Aquilonia cukup mudah karena fighter dari bangsa tersebut tidak mempunyai fitur yang streotype; sangat berbeda dengan kedua bangsa lainnya. Mereka sangat tangguh dan berdisiplin serta sangat menghargai martial skill, jadi tidak heran kalau Aquilonian terkenal sebagai penghasil class Soldier serta Rogue terbaik. Meski sihir dianggap sebagai pemujaan terhadap evil tapi beberapa Aquilonian berhasil mencapai kekuatan tinggi dengan mengikuti jalan Priest serta menjadi Priest of Mitra.

Aquilonian Job Class:
Soldier: Conqueror, Dark Templar, Guardian.
Priest : Priest of Mitra.
Rogue : Assassin, Barbarian, Ranger.

The CIMMERIANS
Dikenal sebagai kalangan yang selalu hidup dalam pertarungan membuat penduduk Cimmeria desegani oleh semua kalangan. Semua itu merupakan pengaruh dari kerasnya kehidupan yang mereka jalani karena disamping harus bertahan hidup, wilayah itu selalu diliputi oleh perang saudara antar suku yang bertentangan.
Mereka membanggakan jalan hidupnya yang dibentuk oleh power,sebagai warrior. Hal itulah yang membuat mereka kurang tertarik dengan sihir; tapi bukan berarti dijauhi karena sebagian memilih mengikuti jaan priest dan menjadi Bear Shaman. Melihat sifat alamiah mereka yang pemberani, bangsa ini cocok dijadikan pilihan oleh gamer yang senang menyelesaikan masalah lewat battle.

CIMMERIAN Job Class:
Soldier: Conquerer,Dark Templar, Guardian.
Priest : Bear Shaman.
Rogue : Barbarian, Ranger.

The STYGIANS
Sebagai pemuja Setan, bangsa Stygian merupakan kalangan yang memiliki kemampuan paling tinggi dalam mendalami occult secret dan diabolic lore. Hal itu dikarenakan sifat alami mereka yang memiliki hubungan dengan dunia mistis. Mereka tidak mendewakan harta maupun kekuatan; sejak dulu bangsa Stygian percaya bahwa kekuatan sesungguhnya terletak pada ilmu pengetahuan dan kerjasama dengan kekuatan kegelapan. Karena itulah kebanyakan dari mereka menghindari pemakaian pedang atau senjata lainnya dan lebih mengendalikan pada kekuatan sihir yang dimilikinya. Bangasa Stygian terus berusaha mempelajari penerapan magic untuk digunakan dalam berbagai keperluan seperti healing arts, ilmu sihirm bahkan untuk mereka dalam membuuh mangsanya secara diam-diam. Bila kalian senang dengan karakter berjenis magic user maka bermain sebagai bangsa Stygian adalah pilihan yang sangat tepat

STYGIAN Job Class:
Mage : Demonologist, Herald of Xotli,Necrimancer.
Priest: Tempest of set.
Rogue: Assasin, Ranger.

Article About Monster Hunter(Firecell Stone)

TIPS AND TRICK
(Monster Hunter Freedom Unite)
(MH Portable 2nd G)
(MH-Frontier Online)
FIRECELL STONE
Firecell stone(dari teostra): melawan monster ini jangan terlalu nafsu,karena bisa-bisa item yang pengen kamu dapetin malah gak bisa didapetin, seperti firecell stone ini.nah dalam mendapatkan firecell stone dari teostra mungkin temen2 hunter pada heran kan!?kok bisa dapetin firecell stone, nah inilah gunanya saya sebagai master memberitahu trik2 di dalam monster hunter termasuk yang namanya hidden item yaitu firecell stone pada teostra.
BAGAIMANA CARANYA........??
= persiapkan peralatan yang perlu dibawa. Saran saya kalo kamu pengen dapetin firecell stone harus membawa large barrel bomb+,large barrel bomb,small barrel bomb atau yang + kalo bisa.setelah itu masuk di quest teostra di gathering hall. cari quest teostra yang di volcano(supaya kamu bisa dapet firecell stone).
= setelah dalam quest kamu akan battle dengan teostra.disini saatnya menggunakan trik!!dalam melakukan battle dengan monster di game MH bukan sembarang nebas pedang gituh aja lho,,,walaupun temen2 hunter mikirnya monster bakal mati kok kalo gw tebas dengan pedang gw,,apalagi kalo pedang gw atau senjata gw tuh udah kuat.yahh kalo kayak gituh mulu battle sama monster bakalan ketergantungan and mungkin bakal sering mati and duit punyamu juga sering habis gara-gara lawan monster yang lumayan kuat coz misinya juga sering failed. disini saya sebagai hunter juga cuma nyaranin aja kalo hunter harus punya trik dan skill yang bagus juga untuk ngalahin monster, jadi bukan cuma ngandelin senjata aja.okey sambung lagi ke firecell stone. pada saat battle sama teostra hal yang kita lakukan adalah menebas area yang menjadi kelemahan teostra,seperti kaki depannya/bagian leher/bagian perut /kaki belakangnya.yang perlu kita perhatikan disini adalah kita akan menggunakan large barrel bomb+ untuk diledakkan di bagian perut teostra,terus buat ledakkan hingga dia sekarat.tentunya dengan bantuan tebasan pedang atau senjata yang lain yang digunakan hunter pada area lemah tubuhnya.otomatis kamu akan mendapat firecell stone di akhir quest,,pada saat pengambilan item di box!!bila tidak dapat coba di ingat ulang lagi kamu tadi meledakkan bom memakai large barrel bomb+ atau bomb biasa!?!and kamu ledakinnya di area perut atau cuma ledakin asal2an aja yang penting dia kena bomb!?!kalo gk dapet lagi menggunakan trik saya, kamu mungkin kurang beruntung,,,,solanya main MH juga selalu perlu luckies play,and luckies player.that's what i believe when i play monster hunter at first.

Trik cepat(azure and normal lao-shan lung quest)
Weapon(normal):devil slicer,felyn shotgun/bowgun(bawa fire bullet yang banyak dengan item combinenya),sycthe of manace, shogun(heavy blade).
weapon(master type):true devil slicer(G-rank),susano blade(G-rank),naruga longsword(G-rank),naruga heavy sword(G-rank),naruga bowgun/heavy bowgun(G-rank),laoshan heavy sword(G-rank).
weapon terbaik untuk membunuh laoshan:True Devil Slicer(G-rank),naruga longsword(G-rank),susano blade(G-rank)
trik:slay bagian perut laoshan hingga dia sampai fortress jangan lupa ledakkan dragon bomb di pundak laoshan pada saat dia hendak berhenti di bawah jembatan saat dia berdiri kemudian dia turun lagi baru kamu naik di pundaknya harus dengan timing yang pas saat naik ke punggungnya(ada 3 bomb dragon yang disediakan di box hendaknya kamu gunakan dengan baik,perhitungannya kalo udah naik di punggungnya pertama kali,hendaknya kamu taruh 2 bomb di pundaknya!!!kemudian lompat ke bawah,simpan dan lanjutkan gunakan dragon bomb pada jembatan berikutnya.kemudian jangan lupa true devil slicer kalian harus selalu dipakai lho saat lawan lao-shan.seringlah slay di bagian perut laoshan,,,sesekali slay di bagian kepalanya hingga tanduk kecilnya hancur,kamu akan mendapatkan lao-shan horn di akhir quest.saat lawan laoshan gunakanlah item yang tersedia di fortress dan item yang kamu bawa sebaik2nya termasuk senjata yang di sediakan di fortress,untuk menyiksanya,,,jangan lupa pakai besi gede yang digunain buat nusuk perut laoshan saat dia berdiri dan berjalan mendekati fortress untuk di body dengan badannya!!Good Luck hunter...kalo mau tanya lewat fitur chat saya aja yang ada di blog saya ini.thanks
atau bisa hubungi di
FB:shandyconstantine@gmail.com
Twitter:shandyalisha
no telpon:lewat inbox di FB aja deh!!

Tuesday, January 26, 2010

Races in Age of Conan
(Hyborians Adventure)
Mengintip Sejarah 3 bangsa dalam Age of Conan

The AQUILONIANS
Aquilonia adalah tempat yang makmur dengan kota-kota megah yang makmur dengan kota-kota megah dan memiliki kebudayaan yang beragam, sehingga kerajaan tersebut dijuluki Flower of the West. Namun karena kerajaan tersebut terjadi sewaktu King Conan 1 naik tahta. Namun karena kerajaan ini terbentuk dari penguasaan beberapa wilayah maka meski nampak makmur, pertentangan kultur dan resiko pemberontakan dapat terjadi sewaktu-waktu di antara penduduknya. Bermain sebagai Aquilonia cukup mudah karena fighter dari bangsa tersebut tidak mempunyai fitur yang streotype; sangat berbeda dengan kedua bangsa lainnya. Mereka sangat tangguh dan berdisiplin serta sangat menghargai martial skill, jadi tidak heran kalau Aquilonian terkenal sebagai penghasil class Soldier serta Rogue terbaik. Meski sihir dianggap sebagai pemujaan terhadap evil tapi beberapa Aquilonian berhasil mencapai kekuatan tinggi dengan mengikuti jalan Priest serta menjadi Priest of Mitra.

Aquilonian Job Class:
Soldier: Conqueror, Dark Templar, Guardian.
Priest : Priest of Mitra.
Rogue : Assassin, Barbarian, Ranger.

The CIMMERIANS
Dikenal sebagai kalangan yang selalu hidup dalam pertarungan membuat penduduk Cimmeria desegani oleh semua kalangan. Semua itu merupakan pengaruh dari kerasnya kehidupan yang mereka jalani karena disamping harus bertahan hidup, wilayah itu selalu diliputi oleh perang saudara antar suku yang bertentangan.
Mereka membanggakan jalan hidupnya yang dibentuk oleh power,sebagai warrior. Hal itulah yang membuat mereka kurang tertarik dengan sihir; tapi bukan berarti dijauhi karena sebagian memilih mengikuti jaan priest dan menjadi Bear Shaman. Melihat sifat alamiah mereka yang pemberani, bangsa ini cocok dijadikan pilihan oleh gamer yang senang menyelesaikan masalah lewat battle.

CIMMERIAN Job Class:
Soldier: Conquerer,Dark Templar, Guardian.
Priest : Bear Shaman.
Rogue : Barbarian, Ranger.

The STYGIANS
Sebagai pemuja Setan, bangsa Stygian merupakan kalangan yang memiliki kemampuan paling tinggi dalam mendalami occult secret dan diabolic lore. Hal itu dikarenakan sifat alami mereka yang memiliki hubungan dengan dunia mistis. Mereka tidak mendewakan harta maupun kekuatan; sejak dulu bangsa Stygian percaya bahwa kekuatan sesungguhnya terletak pada ilmu pengetahuan dan kerjasama dengan kekuatan kegelapan. Karena itulah kebanyakan dari mereka menghindari pemakaian pedang atau senjata lainnya dan lebih mengendalikan pada kekuatan sihir yang dimilikinya. Bangasa Stygian terus berusaha mempelajari penerapan magic untuk digunakan dalam berbagai keperluan seperti healing arts, ilmu sihirm bahkan untuk mereka dalam membuuh mangsanya secara diam-diam. Bila kalian senang dengan karakter berjenis magic user maka bermain sebagai bangsa Stygian adalah pilihan yang sangat tepat

STYGIAN Job Class:
Mage : Demonologist, Herald of Xotli,Necrimancer.
Priest: Tempest of set.
Rogue: Assasin, Ranger.

Sunday, January 24, 2010


AGE OF CONAN
THE HYBORIAN ADVENTURE
Genre: Online-Action    Publisher: Funcom/Eidos Interactive
Developer: Funcom   Release: Mei 2008

Disamping console game, persaingan dalam bidang game online dewasa ini juga
semakin memanas dengan banyak bermunculannya beragam judul game online yang menarik. Salah satunya adalah Age of Conan: Hyborian Adventures game yang merupakan hasil kerjasama antara Funcom dan Eidos Interactive yang beberapa waktu lalu dirilis ke pasaran. Walaupun pengerjaannya membutuhkan waktu yang cukup lama(dimulai dari tahun 2006 kemudian baru di release tahun 2008), namun semua usaha Funcom sudah tebayar karena di awal perilisannya saja sudah ada 500.00 gamer yang memainkannya.
Age of Conan menghadirkan battle system yang mantap sebagai pendukung gameplay-nya yang difokuskan pada battle, sehingga cocok dimainkan oleh gamer yang menyukai genre action. Dalam Age of Conan dihadirkan beberapa feature yang selalu muncul dalam setiap jenis battle dari game-nya; salah satunya adalah Age of Conan menawarkan Mounted combat, Ranged Combat dan Siege Warfare.

MOUNTED COMBAT
Hampir semua game online memungkinkan gamer untuk memiliki binatang tunggangan atau mount, tapoi kebanyakan fungsinya hanyalah sebagai alat transportasi saja. Melihat potensi yang dimiliki oleh feature ini maka Funcom menghadirkan Mounted Combat, kemampuan bagi gamer untuk memakai binatang tunggangan kita dalam peperangan.
Setelah mencapai level yang dibutuhkan, nantinya gamer dapat membeli binatang tunggangan sesuai dengan keinginan (kuda, Mammoth, Badak dan sebagainya). Perlu diperhatikan bahwa tiap jenis tunggangan memiliki kelebihan dan kekurangan tersendiri. Jika memilih Mammoth misalnya, serta sulit dikendalikan namun dapat menimbulkan damage yang besar. Sementara jika memilih kuda, walau geraknya cepat tapi tentu damage yang dihasilkan tidak sedashyat mammoth. Yang menarik, setiap jenis tunggangan juga memiliki variasi yang beragam. Misalnya beberapa jenis kuda dapat bergerak lebih cepat, sementara jenis lain bisa memakai armor yang lebih kuat.

Pemakaian binatang tunggangan dalam peperangan juga memerlukan strategi yang mantap karena masing-masing jenis memiliki kelebihan tersendiri, jadi tidak hanya sekedar ditunggangi ke medan perang saja. jika menaiki Mammoth misalnya , binatang ini memiliki health yang tinggi sehingga mampu menerima damage dalm jumlah besar sebelum akhirnya mati. Sedangkan badak memiliki kulit lebih tebal yang berarti mempunyai defense yang mantap. Namun perlu diperhatikan bahwa jika karakter kita mati sewaktu menaiki tungganganmu maka binatang tersebut ikut mati; begitu juga sebaliknya. Pengendalian biatng tunggangan juga memiliki pengaruh besar dalm peperangan sehingga gamer waji menerapkan strategi berbeda sesuai dengan jenis mount yang dimiliki. Ketika menaiki Mammoth, strategi paling baik adalah mempercepat laju tungganganmu dari jauh karena binatang ini memiliki akselerasi yang lambat. Namun ketika mencapai kecepatan penuh, damage yang dihasilkan ketika tungganganmu dipakai untuk menabrak musuh tentu sangat besar.

RANGED COMBAT
Ranged combat merupakan sebuah feature khusus yang diperuntukan bagi job class Ranger karena hanya mereka yang dapat menggunakan senjata jarak jauh. Tapi berbeda dengan kebanyakan game online lainm sistem penggunaan senjata jarak jauh dalam Age of Conan telah dikembangkan sedemikian rupa sehingga lebih mantap. Sebagai contoh: untuk mendapatkan akurasi yang lebih baik maka gamer dapat memakai first-person view  dimana kita akan menemukan crosshair untuk mengarahkan sasaran. Kalian juga bisa menembak musuh dalam third-person view dimna nantinya akan muncul cone targetting untuk membantu kalian dalm menembak lawan. Dengan begitu maka gamer dapat memilih sendiri gaya penyerangan seperti yang diinginkan. Namun perlu diperhatikan bahwa kedua gaya penyerangan in memiliki perbedaan jarak tembak karena dengan memakai gaya first-person maka gamer dapat menembak lebih jauh.

Dalam Age of Conan, pemakaian strategi Ranged Combat ternyata memiliki keunikan tersendiri dengan munculnya combo attack. Feature ini hanya bisa dilakukan oleh Ranger dimana dengan melakukan rangkaian serangan tertentu maka kita dapat melancarkan serangan khusus, misalnya combo Harmstring Snipe dimana di akhir serangan kita akan menembakkan panah berduri ke kaki musuh sehingga mereka tidak dapat bergerak dalam kecepatan penuh. Bahkan tidak tertutup kemungkinan jika combo yang kita lakukan dapat menghabisi musuh dalam sekali serang, atau panah yang ditembakkan menembus musuh lain yang berada di belakang. Uniknya, pihak Funcom menghilangkan keharusan untuk membeli amunisi karena dianggap tidak efektif. Jadi kalian hanya harus membeli tiap anak panah, maka secara otomatis anak panah juga memiliki atribut tersendiri sehingga memberikan efek berbeda, misalnya panah berapi yang dapat membakar musuh atau memiliki damage yang lebih besar

PVP SIEGE WARFARE
Dalam Age of Conan, semua guild besar dapat menciptakan kota mereka sendiri dimana dengan melakukan hal tersebut maka masing-masing anggotanya bakal mendapatkan keuntungan tersendiri. Misalnya mendirikan temple yang dapat meng-upgrade kemampuan seorang healer, atau mendirikan blacksmith agar dapat membuat senjata sendiri. Namun akibat terbatasnya lahan yang tersedia maka peperangan antar guild untuk memperebutkan sebuah kota pasti bakal terjadi, dan untuk itulah Funcom telah menyiapkan sebuah feature yang dinamakan PvP Siege Warfare. Intinya adalah dalam feature ini gamer akan memainkan player didalam situasi perang yang bersifat group dan melawan musuh yang banyak juga dalam bentuk group yang besar. Yang terpenting disini adalah bagaimana berperang dengan mengandalkan group sebagai contoh tentara dari bangsa kita, jadi kita berperang melawan musuh atau tentara lain dengan mengandalkan bangsa dan skill pertempuran kita.

Diasamping menghadirkan feature-feature yang menarik Age of Conan juga menawarkan beragam sejarah(meski fiktif) tapi menarik untuk disimak. Salah satunya mengenai Hyborian Age, setting yang digunakan oleh game ini.

Written By:Frits.Sandy.T(Mh-Master Legend)

Sunday, January 10, 2010

SANDY’s GAMES BOUTIQUE
Game terbaik Capcom Tahun 2009 memang sangat mengejutkan
para gamer di belahan dunia eropa dan amerika. Karena di eropa hanya beberapa negara saja yang mengetahui kehadiran game ini, walaupun nama game ini juga sudah tidak asing lagi di telinga para fansnya termasuk saya sebagai gamer dari game tersebut. Kalau anda para fans dari game ini anda pasti sudah tak asing lagi mendengar sebutan “MH” yang adalah singkatan dari nama game tersebut yaitu”Monster Hunter”. Kebetulan game ini menjadi kesepakatan CAPCOM untuk mengangkatnya sebagai game terbaik tahun ini dalam rate games top 10 CAPCOM. Game ini sangatlah langka bila kita ingin mencarinya di Indonesia apalagi CAPCOM sudah memproduksi dan mempublikasikan Monster Hunter versi PC di Asia tetapi sangatlah wajar kalau game ini hanya diterima oleh beberapa negara sebagai
produk impor, karena CAPCOM sendiri adalah perusahaan yang dibangun pertama kali di Jepang dan tentunya cabang CAPCOM sendiri terdapat di Jepang. Oleh sebab itu setiap game CAPCOM selalu mengedepankan versi Jepang sebagai prioritas utama mereka dalam membuat game produksi sendiri. Bagi para fans dan gamer di Indonesia saya sarankan untuk bersabar
bila ingin memainkan game MH versi PC karena pembuatan game online MH ini telah dibuat dengan beberapa peraturan yang mungkin sudah banyak dikenal oleh beberapa gamer online, bahwa dalam game online selalu ada peraturan yang berlaku, hal itu benar terjadi pada game ini. Contohnya pada
MH-Frontier Online, dalam peraturannya para gamer yang tidak berbahasa Jepang tidak diperbolehkan untuk chat atau berbicara/berbahasa inggris atau bahasa lain dengan gamer jepang, bila para
gamer tidak mengerti bahasa Jepang atau menggunakan bahasa jepang janganlah sekali-kali berbicara, karena gamer akan di kick atau dikeluarkan
dari game tersebut dengan alasan tidak menggunakan bahasa Jepang, setelah itu gamer harus membuat kembali karakter yang baru bila ingin memainkan
MH-Frontier online lagi, itu adalah salah satu peraturan dari MH-Frontier. Para gamer dari Eropa dan Amerika ada yang menganggap CAPCOM hanya
ingin menang sendiri karena belum juga membuat game yang sangat seru ini
dalam versi inggrisnya karena para gamer sudah tidak tahan lagi untuk memainkan game ini. Walaupun begitu game ini termasuk game terbaik yang dibuat CAPCOM dari game Monster Hunter.
Apalagi dari awal tahun 2009 Monster Hunter Tri(3) telah di publikasikan
oleh console Nintendo Wii karena mereka sangat prihatin dengan para gamer yang sudah tidak sabar memainkan game terbaru monster hunter tersebut. Monster Hunter Tri(3) menjadi icon terbaik dari semua versi game
Monster Hunter karena banyak sekali perubahan di dalamnya termasuk kualitas dari karakter Monster Hunter yang dibuat, didalam game ini para hunter sangat mudah mengekspresikan dirinya dalam berbagai hal. Contohnya para hunter bisa berenang, gathering quest di dalam laut, menangkap ikan di dalam laut, membunuh/mendapat quest untuk melawan monster air dan bertarung di dalam air, dan masih banyak lagi. Kelebihan dari Monster Hunter Tri(3) sangatlah beda sekali dengan MH-frontier online, salah satu contohnya game ini bisa dimainkan offline maupun online, oleh sebab itu game ini termasuk game paling keren dan sangat menarik perhatian para game konsumen dunia untuk membelinya. Selain itu game ini juga mempunyai cerita tersendiri khususnya saat membuat MH Tri(3) ini, yaitu pada tahun 2007 PLAYSTATION sebagai console pertama yang mempublikasikan game MH dari versi pertama dibuatnya game ini, yang seharusnya mempublikasikan MH Tri paling pertama dalam pasar game dunia, tetapi mereka malah menunda hal tersebut dan menyerahkan hasil karya mereka sendiri kepada NINTENDO untuk mempublikasikannya terlebih dahulu, ini disebabkan karena kekurangan kemampuan controller dari PLAYSTATION karena MH Tri(3) sangat membutuhkan kualitas console yg juga mendukung akan permainan di dalam game tersebut, karena Nintendo Wii berhasil meberikan yang terbaik untuk game MH tri ini mereka di nubuatkan oleh CAPCOM sebagai console terbaik dalam pasar game internasional dalam kemampuan game controller mereka. Setelah itu baru awal tahun 2009 CAPCOM mempercayakan kembali PLAYSTATION untuk memasukan game ini dalam versi Playstation 3 mereka, walaupun banyak keterbatasan yang mungkin tidaklah mendukung bagi pemain amatir monster hunter, tetapi semua itu kembali lagi karena tuntutan para konsumen
yang sangat mencintai monster hunter dalam console playstation. Dan game ini sudah resmi tersebar di Indonesia pada pertengahan tahun 2009, termasuk
dalam console Nintendo Wii. Jadi jangan tunggu lagi para gamers….lets play monster hunter, because you can’t even change your view from this game since you’re playing this game. Dan saya yakin para gamer tidak akan bosan untuk memainkannya setiap kali, karena game ini sengaja dibuat agar
gamer semakin penasaran dalam memainkannya berulang kali. Terakhir dari
saya sebagai master gamer monster hunter hanya ingin mengajak para gamer
untuk tekun dalam memainkan game ini, karena game ini bisa menjadi yang
terbaik lagi kedepannya.

Check this site for more information: http://www.monsterhunter.com
or here: http://www.mh-frontier.jp or http://www.capcom.com

Saturday, January 2, 2010

My Saved Game(Monster Hunter Freedom Unite)

PSP Game Save Directory (ZIP) (North America)

Save Game File
07/12/09
aznslayer93
1733K
Kaze-Male-HR9-99 Items to make any armor or weapon/ Enjoy :)

PSP Game Save Directory (ZIP) (Japan)

Save Game File
04/29/08
KAGEROU_2G
1727K
HR1 all itemsx99. For your weapons/armors making perusal.Save is made by someone else.
Save Game File
05/06/08
killer1598
1717K
Killer1478's Mega Save HR9 Ucamblos Unlocked White Fatalis Downloaded Cat Comes Along Missions RARE 10+ Weapon x99 of all items

PSP Game Save Directory (ZIP) (Europe)

Save Game File
07/25/09
mhfu_kh
3464K
HR9 99 all Items many rare weapons and armors and 9999999z

How To Unlocked

Unlockables

  • Gallery Area Movies

    The area movies are unlocked by doing your first quest at a specific area.
    At the beginning from the quest you will see a cut-scene
    For all areas except tower this happens at the base camp.
    For the tower intro you must head to Area 1 first to trigger the cut-scene.
    UnlockableHow to Unlock
    Beach IntroDo 1 quest at the beach area.
    Desert IntroDo 1 quest at the desert area.
    Forest & Hills IntroDo 1 quest at the Forest & Hills area.
    Mountains IntroDo 1 quest at the mountain area.
    Swamp IntroDo 1 quest at the swamp area.
    Tower IntroDo 1 quest at the tower area.
    Volcano IntroDo 1 quest at the volcano area.
    Contributed By: LawOfVitality.
  • Monster Ecology Movies

    UnlockableHow to Unlock
    Akantor ecologySlay an Akantor
    Babakonga ecologySlay a Babakonga
    Diablos ecologySlay a Diablos
    Gravios ecologySlay a Gravios
    Khezu ecologySlay a Khezu
    Kusharudaora ecologySlay the kusharudaora at the Mountain area
    Plesioth ecologySlay a Plesioth
    Rathian ecologySlay a Rathian
    Tigrex ecologySlay a Tigrex
    Zazami ecologySlay the zazami in the desert crab urgent quest
    Contributed By: LawOfVitality.
  • Monster Intro Gallery Movies

    Gallery movies can be unlocked by encountering certain monsters, as well as doing certain things in the game.
    The intro movies are the cutscenes you will see when you encounter a monster for the very first time.
    UnlockableHow to Unlock
    AkantorEncounter Akantor
    Ancient (White) Fatalis IntroEncounter Ancient Fatalis
    Babakonga IntroEncounter a Babakonga
    Cephadrome IntroEncounter a Cephadrome
    Crimson Fatalis IntroEncounter Crimson Fatalis
    Diablos IntroEncounter a Diablos
    Dodobrango IntroEncounter a Dodobrango
    Dos Fango IntroEncounter a Dos fango
    Fatalis IntroEncounter Fatalis
    Giadrome IntroEncounter a Giadrome
    Gizami IntroEncounter a Gizami
    Gravios IntroEncounter a Gravios
    Gypceros IntroEncounter a Gypceros
    Hypnoc IntroEncounter Hypnoc
    Khezu IntroEncounter a Khezu
    Kirin IntroEncounter Kirin at the Mountain Area
    Kusharudaora Intro 1Do the purple dress lady urgent quest
    Kusharudaora Intro 2ncounter a Kusharudaora in the mountains
    Lao Shan Lung IntroDo the lao shan lung quest requested by the legendary blacksmith
    Monoblos IntroEncounter a Monoblos
    Nana Teskatory Intro 1Do the Nana teskatory urgent quest
    Nana Teskatory Intro 2Do the Nana teskatory quest at the tower
    Narugakaruga IntroEncounter Narugakaruga
    Oonazuchi IntroEncounter Oonazuchi at the Forest & Hills Area
    Rahjan IntroEncounter a Rahjan in the Elder Dual Rahjan quest
    Rathalos IntroEncounter a Rathalos
    Rathian IntroEncounter a Rathian
    Teo Teskatoru IntroEncounter Teo teskatoru at the Volcano Area
    Ucamulbu IntroEncounter Ucamulbu
    Velocidrome IntroEncounter a Velocidrome
    Volganos IntroEncounter Volganos
    Yamatukami IntroEncounter Yamatukami
    Yian Garuga IntroEncounter a Garuga
    Yian Kut Ku IntroEncounter a Yian Kut Ku
    Zazami IntroEncounter a Zazami

Sandy's Hunter Faqs About Monster Hunter Freedom Unite

General FAQs

FAQ/Walkthrough07/12/09Darksun452302.35819K

Maps and Charts

Boss Cutting Damage Weakness Chart (PNG)08/11/08n00b4life1.1197K
Boss Impact Damage Weakness Chart (PNG)08/11/08n00b4life1.1198K
Bowgun Range Chart (PNG)09/14/09VampireCosmonaut1.049K
Desert Resource Map (GIF)07/23/09Scooty_Puff1.161K
Felyne Fighter Chart (PNG)08/11/09Yuzhy1.0048K
Great Forest Resource Map (PNG)07/30/09Scooty_Puff1.535K
Great Sword Bone Path (PNG)10/22/09Raikoh067
127K
Great Sword Iron Path (PNG)10/22/09Raikoh067
84K
Great Sword Misc Path (PNG)10/22/09Raikoh067
86K
Jungle Resource Map (GIF)07/24/09Scooty_Puff1.259K
Long Sword-Iron Katana Path (PNG)07/17/09Majids2.0134K
Old Desert Resource Map (GIF)07/22/09Scooty_Puff1.056K
Old Jungle Resource Map (GIF)07/26/09Scooty_Puff1.255K
Old Swamp Resource Map (GIF)07/22/09Scooty_Puff1.053K
Old Volcano Resource Map (GIF)07/23/09Scooty_Puff1.146K
Peddler Item Set List (PNG)07/27/09Yuzhy1.1156K
Snowy Mountains Resource Map (GIF)07/26/09Scooty_Puff1.355K
Swamp Resource Map (GIF)07/23/09Scooty_Puff1.153K
Sword and Shield Bone Path (GIF)10/22/09Raikoh0671.188K
Sword and Shield Iron Path (PNG)09/01/09Raikoh067
93K
Sword and Shield Misc Path (PNG)09/01/09Raikoh067
70K
Volcano Resource Map (GIF)07/22/09Scooty_Puff1.171K

Friday, January 1, 2010

ARMOR GALLERY

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